Added: Aug 5, 2007

From: daigam

Duration: 3:50

Sugeeeeeeee!!! Excellent!!

Channel: People

Tags: でっていうマリオ 


Rating: 4.85 (127 ratings)    Views: 154791' favoriteCount='296    Comments: 25

muffinmurderer178 Says:

Jan 29, 2008 - this video makes fun of Matrix

erc4u387 Says:

Feb 3, 2008 - this looks hard

inkheart449 Says:

Feb 4, 2008 - QTF?!

tenchimuyo69 Says:

Feb 12, 2008 - Quat?

stardaisy23 Says:

Feb 14, 2008 - hot boiling water??

s0metaters Says:

Feb 17, 2008 - im surprised he even killed the boss without doing anything!

Theguywhomovies Says:

Feb 25, 2008 - HOLLY CRAP that was awesome!!!!!!

Kuro0ni Says:

Mar 3, 2008 - he shouldve died so many times, haha, good show.

monkeylemur Says:

Mar 8, 2008 - lol its hard if u move

sndopdodg2222 Says:

Mar 19, 2008 - haha, its like the cartoons where you walk through a construction yard unharmed and almost get killed by a lot of stuff.

Xaioxaio55555 Says:

Mar 22, 2008 - weird how the hardest level in da universe is one where you don't move a muscle XD

SutaSafaia Says:

Mar 22, 2008 - This is rigged, he's passing straight through some of those ball & chains. Heck his entire body is inside at least one of them.

mamrou Says:

Mar 26, 2008 - 転載元ぐらいちゃんと書け

ShyGuyXXL Says:

Mar 27, 2008 - poor hill

FelineIce Says:

Mar 29, 2008 - Well...to make a level like that would be super hard but possable...also...the hit rate in video games are odd...but I get your point...still...hmmm well Find the rom and try it...not sure what it is though.

FelineIce Says:

Mar 29, 2008 - Ah i just seen something. The end boss...huh...if the only dose that then yes this level is real but...if Lunar Magic can't change the pattern to that OR...if its totaly random...then...hmmm...well it seems real and not edited so..its in the 90% real area. Also I guess you could keep doing this till it did work out...wow.

SutaSafaia Says:

Apr 1, 2008 - I've played the original SMW rom and you definately can not get as far into the obstacles as they are in that level. I have no idea if they changed how the obstacles work or what but it gives the level a very "fake" feeling to it. The design is great, the whole getting through it without moving is great, etc etc...BUT...it just seems to lose something when you can pass through an obstacle like that.

FelineIce Says:

Apr 3, 2008 - He fell off yoshi the moment he would have got the hit...if you add in the laggy sound it dose work like that. Once you figure out when it really dose happen. Now...can Mario get back ONTO yoshi that quickly and still continue the game looking like he did not do it? Then this opens someone added the "yoshi" hit sound effect. And I played SMW...real...so I know some...but not everything. More % to realness.

theones77 Says:

May 1, 2008 - ummmmmmmmmm, is this hack urs?

KosukeKGA Says:

May 7, 2008 - Mario's hitbox didn't touch the spike balls. This is how the physics of SMW work. You can go that far in. If me had moved a pixed more, he'd die.

TNXcrew Says:

May 24, 2008 - it has to do with collisons handeled with older hardware an passing to an object with 1 frame, no recoding or cheats were used i can assure u

CuteLittleBabyGirl Says:

May 30, 2008 - pretty cool

SuperAnimeBros Says:

Jun 1, 2008 - Ok...ok...3 words.... Oh...my....god 0_o

Rachan1337 Says:

Aug 1, 2008 - .........damn.......thats awesome

kmkmkmkm Says:

Aug 29, 2008 - nonono only human brain SutaSafaia you can't make it? i can. 1,5minutes. plz try it.